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Podziel się configiem.

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PostWysłany: Sob 10:25, 24 Lis 2007 Temat postu: Podziel się configiem.

Wrzucajcie swoje configi Cool

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PostWysłany: Sob 10:41, 24 Lis 2007 Temat postu:

Mój config podzielony jest na parę plików:

auto2:

echo ^fLet's pwn.

// Movement binds
//
bind W "+forward"
bind S "+back"
bind A "+moveleft"
bind D "+moveright"
bind SPACE "+moveup"
bind SHIFT "+sprint"
bind M "+prone"
bind Q "+leanleft"
bind E "+leanright"
bind MOUSE2 "weapalt"
bind CAPSLOCK "+speed"
bind R "+reload"
seta cg_noAmmoAutoSwitch "1"
seta cg_autoReload "0"
bind ALT "kill; forcetapout; say_team ^1[^3*^1]"
bind z "timerset 20;say_team ^0=^7Allies spawned^0=
bind x "timerset 30;say_team ^0=^7Axis spawned^0=
bind , vsay_team ftgoundercover ^uGo I'll Cover your ass!
bind o
bind / vsay_team ftattack ^uAll together.
bind . vsay_team ftfallback ^uOn your Positions.
unbind g
unbind c
bind ctrl "+movedown"
//
// Mouse settings
//
seta sensitivity "3.5"
seta m_pitch "0.015111"
bind mouse1 +attack

//
// Other binds
//
bind 1 "cg_drawgun 1;weaponbank 1"
bind 2 "cg_drawgun 1;weaponbank 2"
bind 3 "cg_drawgun 1;weaponbank 3"
bind 4 "cg_drawgun 1;weaponbank 4"
bind 5 "cg_drawgun 1;weaponbank 5"
bind 6 "cg_drawgun 1;weaponbank 6"
bind MWHEELDOWN "weapprev"
bind MWHEELUP "weapnext"
bind V "mp_quickmessage"
bind T "messagemode"
bind Y "messagemode2"
bind KP_ENTER "mp_fireteamadmin"
bind F "+activate"
bind L "openlimbomenu"
bind TAB "+scores"
bind = "+topshots"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready"
bind F4 "notready"
bind c "+mapexpand"
bind B "+zoom"
bind F11 "autoscreenshot"
bind f12 "vstr tog_record"
set tog_record "vstr tog_record_1"
set tog_record_1 "autorecord; echo ^0[^7record^0Surprisedn];set tog_record vstr tog_record_0"
set tog_record_0 "stoprecord; echo ^0[^7record^0:off];set tog_record vstr tog_record_1"
//
// Visual aspects
//
seta r_ati_fsaa_samples "0"
seta r_ati_truform_tess "0"
seta r_ignoreGLErrors "1"
seta r_mode "6"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_intensity "2.0"
seta r_overbrightBits "0"
seta r_mapOverBrightBits "3"
seta r_gamma "1.3"
seta r_picmip "2"
seta r_dynamiclight "1"
seta r_fastsky "1"
seta r_flares "0"
seta r_drawSun "0"
seta cg_atmosphericEffects "0"
seta cg_wolfparticles "0"
seta cg_fov "105"
seta cg_shadows "0"
seta cg_gibs "0"
seta cg_drawspreadscale "2"

seta cg_coronas "0"
seta cg_brassTime "0"
seta cg_marktime "0"

seta r_ext_texture_filter_anisotropic "0"
seta r_ext_compressed_textures "1"

seta cg_bloodDamageBlend "0.0"
seta cg_showblood "1"
seta cg_bloodFlash "0"
seta r_drawSun "0"
seta r_fullscreen "1"
seta r_fullbright "1"
seta r_swapInterval "0"
seta r_flares "0"
seta r_depthbits "0"
seta r_stencilbits "1"
seta r_ignoreGLErrors "1"
seta r_nocurves "0"
seta r_nocull "0"
seta r_lodscale "5"
seta r_primitives "0"
seta r_swapInterval "0"
seta r_smp "0" unsafe
seta r_glDriver "opengl32" unsafe
seta r_allowExtensions "1" unsafe
seta r_ati_fsaa_samples "0" unsafe
seta r_showtris "0"
seta r_shownormals "0"
seta r_vertexLight "1"
seta r_simpleMipMaps "1"
seta r_finish "0"
seta cg_bloodTime "200"
seta cg_bloodFlash "0"
seta cg_bloodDamageBlend "0"
seta cg_showblood "1"
seta r_displayRefresh "60"
seta r_customheight "768"
seta r_customwidth "1024"



//
// HUD Specific
//
seta cg_drawcrosshair "5"
seta cg_crosshairColor "white"
seta cg_crosshairColorAlt "white"
seta cg_crosshairPulse "0"
seta cg_crosshairSize "40"

seta cg_drawReinforcementTime "1"
seta cg_complaintPopUp "0"
seta cg_drawgun "1"
seta cg_drawfps "1"
seta cg_lagometer "1"
seta cg_drawCompass "1"
seta cg_drawWeaponIconFlash "1"
seta cg_teamChatsOnly "0"
seta cg_drawFireteamOverlay "1"
seta cg_noTaunts "0"
//
// ET Pro specific
//

seta b_popuptime "100"
seta b_althud "1"
seta b_althudflags "7"
seta cg_drawSmallPopupItems "1"

seta b_lagometerAlpha "0.2"
seta b_drawspeed "0"
seta b_speedunit "0"
seta b_speedinterval "100"
seta b_numpopups "3"
seta b_goatSound "1"
seta b_hitsounds "1"
seta b_tracers "2"
seta b_muzzleflash "0"
seta b_panzerhack "1"
seta b_drawpromotions "0"
seta b_drawrewards "0"
seta b_drawspectatorteamflags "0"
seta b_simpleItems "1"
seta b_weaponcycledelay "0"

seta b_fireteamAlpha "0.4"
seta b_locationMode "1"
seta b_locationMaxChars "12"
seta b_locationJustify "1"
seta b_fireteamLatchedClass "1"
seta b_pronedelay "2"
//
// Bob's
//
seta cg_bobup "0.000"
seta cg_bobpitch "0.000"
seta cg_bobroll "0.000"

//
// Game options
//
seta cl_allowdownload "0"
seta cg_autoaction "0"

//
// Network settings
//
seta b_antilag "1"
seta rate "25000"
seta cl_maxPackets "100"
seta snaps "20"
seta cl_timenudge "0"
//
// Script binds
//


bind pgdn "vstr actiontoggle"
bind f7 "vstr classengi"
bind f6 "vstr classfieldop"
bind f8 "vstr classsoldier"
bind f5 "vstr classmedic"
bind f4 "vstr classcovop"




//
// Spawnscript (Class-selection)
//

set classengi "vstr classengi1"
set classengi1 "vstr classrecycle; class e 1; set classengi vstr classengi2; vsay_team iAmEngineer ^9Spawn^7.^9Eng^7|^9SMG^7!""
set classengi2 "class e 2; set classengi vstr classengi1; vsay_team iAmEngineer ^9Spawn^7.^9Eng^7|^9Rifle^7!""
set classfieldop "vstr classrecycle; class f 1; vsay_team iamFieldops ^9Spawn^7.^9FieldOp^7|^9SMG^7!""
set classsoldier "vstr classsoldier1"
set classsoldier1 "vstr classrecycle; class s 4; set classsoldier vstr classsoldier2; say_team ^9Spawn^7.^9Soldier^7|^9Panzerfaust^7""
set classsoldier2 "class s 5; set classsoldier vstr classsoldier3; vsay_team ftmortar ^9Spawn^7.^9Soldier^7|^9Mortar^7""
set classsoldier3 "class s 2; set classsoldier vstr classsoldier4; say_team ^9Spawn^7.^9Soldier^7|^9Mobile^7!""
set classsoldier4 "class s 3; set classsoldier vstr classsoldier1; say_team ^9Spawn^7.^9Soldier^7|^9Flame^7""
set classmedic "vstr classrecycle; class m 1; vsay_team iammedic ^9Spawn^7.^9Medic^7|^9SMG^7!""
set classcovop "vstr classcovop1"
set classcovop1 "vstr classrecycle; class c 3; set classcovop vstr classcovop2; vsay_team iAmCovertOps ^9Spawn^7.^9Covert^7|^9Sniper^7!""
set classcovop2 "class c 2; set classcovop vstr classcovop3; vsay_team iAmCovertOps ^9Spawn^7.^9Covert^7|^9FG42^7!
set classcovop3 "class c 1; set classcovop vstr classcovop1; vsay_team iAmCovertOps ^9Spawn^7.^9Covert^7|^9Sten^7!
set classrecycle "set classengi vstr classengi1; set classcovop vstr classcovop1; set classsoldier vstr classsoldier1"

//
// Auto-action toggle (turn on/off autorecording of demos/screenshots/stats
//

set cg_autoaction "1"
set actiontoggle "vstr war"
set war "seta cg_autoaction 7; set actiontoggle vstr pub; echo ^9Scrim Settings loaded^7!"
set pub "seta cg_autoaction 0; set actiontoggle vstr war; echo ^9PubWh0r3 Settings Loaded^7!"




//
// Spawnscript (place-selection, automatic map-select, see autoexec_mapname.cfg files)
//

set spawntoggle "vstr ax1"

//
// Executions
//
exec name.cfg
exec gamma.cfg
exec crosshair.cfg
exec volume.cfg
exec spawntimer.cfg
exec fps.cfg
exec spawnpoint.cfg
exec map.cfg
exec quit.cfg
exec hitsounds.cfg
exec network.cfg


//
//FOV toggle
//
/ FovToggle
set fov1 "cg_fov 90 ; sensitivity 1.26 ; cg_crosshairsize 35 ; cg_drawgun 1 ; cg_drawcrosshair 5 ; set fovx vstr fov2"
set fov2 "cg_fov 105 ; sensitivity 1.4 ; cg_crosshairsize 35 ; cg_drawgun 1 ; cg_drawcrosshair 5 ; set fovx vstr fov1"
set fovx "vstr fov1"
bind MOUSE4 vstr "fovx"

//
// guids
//
bind f10 "clear; wait 10; guids; wait 100; condump guids.txt; echo ^9Guids^7.^9Taken^7!"

//
// fireteam invite team
//
bind n "fireteam create; vote no; fireteam inviteall"

//
// stats
//
set stats1 "+stats; +topshots; bind ] vstr stats2"
set stats2 "-topshots; -stats; bind ] vstr stats1"
bind ] "vstr stats1"

Bardzo oryginalna rzecz do configu to, opcja w której w momencie gdy bron jest w spoczynku to pozostaje widoczna, a gdy strzelasz automatycznie przelacza sie do drawgun 0.:


fire_a.cfg
bind mouse1 "+vstr mouse_a mouse_b"
set mouse_a "+attack; cg_drawgun 0"
set mouse_b "-attack; cg_drawgun 1"

fire_b.cfg
bind mouse1 "+attack"

option.cfg:
bind - "exec auto2.cfg; echo ^9Shoot&hide^7:^1off^9(^7Re-enable with kep_ins(0)^9); play sound/menu/select.wav"

spawnpoint.cfg:



bind i "setspawnpt 0; vstr say_spawn_0"
bind o "setspawnpt 1; vstr say_spawn_1"
bind p "setspawnpt 2; vstr say_spawn_2"
bind [ "setspawnpt 3; vstr say_spawn_3"
bind k "setspawnpt 4; vstr say_spawn_4"

set say_spawn_0 "say_team 9Spawnin^7.^9At^7.^1Default^7!"
set say_spawn_1 "say_team ^7[^9Spawnpoint^0: ^11^7]"
set say_spawn_2 "say_team ^7[^9Spawnpoint^0: ^12^7]"
set say_spawn_3 "say_team ^7[^9Spawnpoint^0: ^13^7]"
set say_spawn_4 "say_team ^7[^9Spawnpoint^0: ^14^7]"


Quit Laughing :

set quit1 "echo ^9Quit^7|^9ET^7!? ; play sound/menu/select.wav ; set quitx vstr quit2"
set quit2 "echo ^9Really^7|^9Quit^7|^9ET^7!? ; play sound/etpro/headshot.wav ; set quitx vstr quit3"
set quit3 "quit ; play sound/etpro/headshot.wav ; set quitx vstr quit1"
set quitx "vstr quit1"
bind backspace "vstr quitx

Więcej nie wklejam bo nudne Razz


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inOs




Dołączył: 17 Lis 2007
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PostWysłany: Pią 20:16, 14 Gru 2007 Temat postu:

//Poruszanie sie

unbindall
bind TAB "+scores"
bind ENTER "+activate"
bind ESCAPE "togglemenu"
bind ' "+mapexpand"
bind - "zoomout"
bind 0 "weaponbank 10"
bind 1 "weaponbank 1"
bind 2 "weaponbank 2"
bind 3 "weaponbank 3"
bind 4 "weaponbank 4"
bind 5 "weaponbank 5"
bind 6 "weaponbank 6"
bind 7 "weaponbank 7"
bind 8 "weaponbank 8"
bind 9 "weaponbank 9"
bind = "zoomin"
bind [ "mapzoomout"
bind ] "mapzoomin"
bind ` "toggleconsole"
bind b "+zoom"
bind c "mp_fireteammsg"
bind l "openlimbomenu"
bind m "+stats"
bind n "+topshots"
bind t "messagemode"
bind u "messagemode3"
bind v "mp_quickmessage"
bind y "messagemode2"
bind ~ "toggleconsole"
bind BACKSPACE "+mlook"
bind CAPSLOCK "+speed"
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+moveleft"
bind RIGHTARROW "+moveright"
bind CTRL "+moveup"
bind SHIFT "+reload"
bind INS "+lookdown"
bind DEL "+leanleft"
bind PGDN "+leanright"
bind PGUP "+lookup"
bind HOME "centerview"
bind END "+zoom"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready"
bind F4 "notready"
bind F9 "+stats"
bind F10 "+topshots"
bind F11 "autoscreenshot"
bind F12 "autorecord"
bind KP_HOME "messagemode"
bind KP_UPARROW "messagemode2"
bind KP_PGUP "messagemode3"
bind KP_LEFTARROW "weaponbank 3"
bind KP_5 "weaponbank 5"
bind KP_RIGHTARROW "weaponbank 6"
bind KP_END "+prone"
bind KP_DOWNARROW "+speed"
bind KP_PGDN "weaponbank 4"
bind KP_ENTER "weaponbank 2"
bind KP_INS "+movedown"
bind KP_DEL "+sprint"
bind KP_MINUS "selectbuddy -2"
bind KP_PLUS "weaponbank 1"
bind MOUSE1 "+attack"
bind MOUSE2 "weapalt"
bind MOUSE3 "+sprint"
bind MWHEELDOWN "weapprev"
bind MWHEELUP "weapnext"
seta name "^0fri3k4st03k4ri23k4"


//mem & fps

seta com_soundmegs "64"
seta com_crashed "0"
seta com_hunkmegs "512"
seta com_maxfps "125"
seta forcefps "125"
seta com_zoneMegs "64"



//sound settings

seta s_wavonly "0"
seta s_defaultsound "0"
seta s_mixPreStep "0.05"
seta s_mixahead "0.2"
seta s_khz "22"
seta s_doppler "0"
seta s_separation "0.5"
seta s_musicvolume "0"
seta s_volume "0.5"

//mouse movement

seta cg_runroll "0.00000"
seta cg_runpitch "0.00000"
seta cg_bobup "0.00000"
seta cg_bobroll "0.00000"
seta cg_bobpitch "0.00000"
seta cg_bobyaw "0.00000"
seta m_yaw "0.02200"
seta m_pitch "0.01400"
seta in_mouse "1"
seta m_filter "0"
seta cl_freelook "1"
seta cl_mouseAccel "0.00000"
seta sensitivity "1.30000"

//net settings

seta rate ""
seta cl_timenudge "0"
seta cl_maxpackets "100"
seta cl_wwwDownload "0"
seta cl_allowDownload "0"
seta cl_packetdup "1"
seta snaps "40"
seta cg_predictitems "0"
seta rate "25000"

//blood

seta cg_blinktime "100"
seta cg_showblood "0"
seta cg_bloodDamageBlend "0"
seta cg_bloodTime "0"
seta cg_bloodflash "0"

//crosshair

seta cg_crosshairAlphaAlt "1.0"
seta cg_drawCrosshair "5"
seta cg_crosshairpulse "0"
seta cg_crosshairSize "35"
seta cg_crosshairHealth "0"
seta cg_crosshairColorAlt "white"
seta cg_crosshairAlpha "1.0"
seta cg_crosshairColor "white"
seta cg_crosshairAlphaAlt "1.0"


//hud settings

seta cg_drawGun "1"
seta cg_popuplimbomenu "0"
seta cg_drawTeamOverlay "2"
seta cg_drawCrosshairNames "1"
seta cg_drawCompass "1"
seta b_popuptime "0"
seta cg_drawFPS "1"
seta cg_fov "120"
seta cg_drawReinforcementTime "1"
seta cg_lagometer "1"
seta cf_wtopshots "1.0"
seta cf_wstats "1.2"
seta cg_noVoiceText "0"
seta cg_noVoiceChats "0"
seta cg_teamChatsOnly "0"
seta cg_drawRoundTimer "1"
seta cg_popupLimboMenu "1"

//some misc tweaks & settings

seta cg_coronafardist "0"
seta cg_fastSolids "0"
seta cg_vertexlight "0"
seta cg_noTaunt "0"
seta cg_deferPlayers "1"
seta timescale "66"
seta cg_timescale "66"
seta cg_autoaction "0"
seta cg_coronas "1"
seta cg_teamChatHeight "5"
seta cg_teamChatTime "5000"
seta cg_cycleAllWeaps "1"
seta cg_stereoSeparation "0.4"
seta cg_zoomStepFG "10"
seta cg_zoomStepSnooper "5"
seta cg_zoomStepBinoc "3"
seta cg_zoomDefaultFG "55"
seta cg_zoomDefaultSnooper "40"
seta cg_zoomDefaultBinoc "22.5"
seta cg_zoomstepsniper "2"
seta cg_zoomDefaultSniper "20"
seta cg_zoomfov "22.5"
seta cg_announcer "1"
seta cg_useWeapsForZoom "1"
seta cg_drawBuddies "1"
seta cg_selectedPlayer "2"
seta cg_marktime "0"
seta cg_smallCompass "1"
seta cg_drawCrosshairPickups "1"
seta cg_viewsize "100"
seta cg_autoactivate "1"
seta cg_predictItems "1"
seta cg_voiceSpriteTime "6000"
seta cg_cursorHints "1"
seta cg_descriptiveText "1"
seta cg_quickMessageAlt "1"
seta cg_drawNotifyText "1"
seta cl_doubletapdelay "0"
seta cg_autoswitch "0"
seta cl_run "1"
seta cl_punkbuster "1"
seta cg_wolfparticles "0"
seta cg_simpleItems "1"
seta cg_lodbias "2"
seta cg_lodscale "5"
seta cg_shadows "0"
seta cg_printObjectiveInfo "1"
seta cg_drawWeaponIconFlash "0"
seta cg_gibs "0"
seta cg_brassTime "0"
seta cg_atmosphericEffects "0"
seta cg_drawsmallpopupicons "1"
seta cg_weaponcycledelay "0"
seta cg_noAmmoAutoSwitch "1"
seta cg_muzzleFlash "0"
seta cg_autoreload "0"
seta logfile "2"
seta cg_teamChatTime "7000"

//Grafa
seta r_fullscreen "1"
seta r_gamma "2"
seta r_picmip "3"
seta r_picmip2 "3"
seta r_colorbits "32"
seta r_texturebits "32"
seta r_depthbits "32"
seta r_stencilbits "0"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_swapinterval "0"
seta r_intensity "1.5"
seta r_mapoverbrightbits "4"
seta r_overbrightbits "2"
seta r_dynamiclight "0"
seta r_ignorehwgamma "1"
seta r_dlightBacks "0"
seta r_subdivisions "4"
seta r_inGameVideo "0"
seta r_ext_texture_env_add "0"
seta r_lodcurveerror "250"
seta r_ignoreFastPath "0"
seta r_ignoreGLErrors "1"
seta r_roundImagesDown "1"
seta r_drawfoliage "0"
seta r_simpleMipMaps "1"
seta r_vertexLight "1"
seta r_allowExtensions "1"
seta r_flares "0"
seta r_finish "1"
seta r_lodbias "2" // 0 on high, 1 medium ja 2 low detail
seta r_lodscale "5"
seta r_drawSun "0"
seta r_fastsky "0"
seta r_ext_ATI_pntriangles "0"
seta r_ati_truform_tess "0"
seta r_ati_fsaa_samples "0"
seta r_ext_texture_filter_anisotropic "0"
seta r_flares "0"
seta r_smp "0"
seta r_lightmamp "1"
seta r_displayrefresh "75"
seta r_mode "8"



//etpro

seta b_popuptime "0"
seta b_althud "2"
seta b_althudflags "4"
seta b_hitsounds "1"
seta b_drawranks "0"
seta b_tracers "2"
seta b_goatsound "0"
seta b_drawclock "0"
seta b_fireteamalpha "1"
seta b_simpleItems "0"
seta b_muzzleFlash "0"
seta b_descriptiveTextScale "1"

//Bindy
echo "^7Confing by inOs ^9all ^7rights reserved Razz"

bind mouse3 kill
set moje_ready "say ^7im ready^1! ^7- ^9GL^7&^9HF ; ready"
bind F3 "vstr moje_ready"

//Quit the game
bind 0 "wait; wait; quit"
//inne
bind x "vsay Oops ^7:XD"
bind d "say ^7x^4D^5D^1D^hD^yD^fD^dD^sD^kD^wD^nD^xD^pD^qD^cD^4D^5D^1D^hD^yD^fD^dD^sD^kD^wD^nD^xD^pD^qD^cD"
bind g "say ^7O_O ^9Rly!?"


bind mouse4 "com_maxfps 76; wait 2; cl_yawspeed 14200; +left; wait 10; -left; com_maxfps 125"
bind mouse5 "com_maxfps 76; wait 2; cl_yawspeed 14200; +right; wait 10; -right; com_maxfps 125"





//Skrypty

// Nicks

bind o "vstr rotanick"
SET rotanick1 "set name "^0wyrewolwerowany" ; set rotanick vstr rotanick2"
SET rotanick2 "set name "^9nAb" ; set rotanick vstr rotanick3"
SET rotanick3 "set name "^0inOs" ; set rotanick vstr rotanick1"
SET rotanick vstr rotanick1

// Class

bind INS "class m 1; vstr medic"
bind HOME "class f 1; vstr engi1"
bind PGUP "class e 1; vstr fdops"


//quick art
bind mouse2 "+zoom; +attack; -attack; -zoom"

//Pause

set pauser0 "pause; say ^1-^0Pause^1- ^7brb; set pauser vstr pauser1"
set pauser1 "unpause; say ^1-^0Unpause^1- ^7im back, sry; set pauser vstr pauser0"
set pauser "vstr pauser0"
bind SPACE "vstr pauser"

//Spawn

set spawnzero "setspawnpt 0; echo ^7Spawning at ^1Default Spawn"
set spawnone "setspawnpt 1; echo ^7Spawning at ^1Spawn Point 1"
set spawntwo "setspawnpt 2; echo ^7Spawning at ^1Spawn Point 2"
set spawnthree "setspawnpt 3; echo ^7Spawning at ^1Spawn Point 3"
set spawnfour "setspawnpt 4; echo ^7Spawning at ^1Spawn Point 4"
set spawnfive "setspawnpt 5; echo ^7Spawning at ^1Spawn Point 5"
bind F7 vstr spawnzero
bind F8 vstr spawnone
bind F9 vstr spawntwo
bind F10 vstr spawnthree
bind F11 vstr spawnfour
bind F12 vstr spawnfive






vid_restart



Polecam, fajnie sie na nim gra i wszystko fajnie widac Razz i jak wejdziecie do gry to wgrajcie jeszcze raz confing bo czasami nie wszystko sie wgrywa.. pozdro


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Ostatnio zmieniony przez inOs dnia Pią 20:47, 14 Gru 2007, w całości zmieniany 3 razy
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